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WYSIWYG

PM was in part inspired by ZPL , a parallel array language. One of the key goals of the ZPL project was to provide a “What You See Is What You Get” (WYSIWYG) approach to parallel communication – in particular as this related to communication overhead. This was achieved using a range of operators that explicitly invoke parallel communication on distributed arrays. For example, the @ operator moves the elements of an array by a fixed displacement while the # operator provides for more general element permutation. A programmer would know that the former operation is much less expensive than the latter. To shift a distributed array by a fixed displacement, computational nodes only need to exchange information for edge cells that have moved into the region governed by a different node. However, general permutation requires all nodes to request and then receive data from arbitrary other nodes and for this exchange to be globally synchronized. The ZPL # operator thus needs avoiding unless ...

Data in, data out

When a program is running over multiple processors or processing cores then it is important to be able to map where data are flowing. One way in which data flows can be translated into programming language semantics is though argument passing to subroutines. In the absence of global variables, data transfer to and from a subroutine straightforwardly can be directly related to communication to and from another processor. In PM, the emphasis is on data parallelism through the for statement. for index in array do index=process(index) endfor      So what are the rules governing data flow into and out of this statement? These are primarily based around variable locality. x:= 1 for index in array do y:=func(index) index=process(x,y) endfor Here x is relatively global to the for statement and y is local to it (a variables scope only extends to the end of the statement block in which it is defined).  There are two ways t...

On the edge

One of the more difficult aspects of coding stencils or other neighbourhood-based operations is working out what should happen at the edge of the grid. Parallel array languages such as ZPL have expended significant effort to provide mechanism to make coding edge effects easier. PM handles edge effects by making use of optional data types - containers that can hold either a value ( e.g. : an integer) or null . Optional types have many uses, including the representation of unbounded data structures in a pointerless language. A number of operators are defined for optional types, most usefully |.  x|y returns the value contained in x if that value is not null . Otherwise y is returned.  Binary communicating operators (x@[ neighbourhood ] or x@{ neighbourhood }) always return optionally-typed values, with off-edge cells set to null . Combined with the | operator, this makes dealing with edge-effects straightforward. The following code fragment demonstrates how PM hand...

2016 Conference Presentation

Conference presentation on PM at European Geosciences Union General Assembly, Vienna, April 2016. Slides - PDF You may note some small changes in the language from previous posts - I will update on these in a new post soon.

The PM Type System

In common with other aspects of PM design, the type system is designed to facilitate the use of flexible programming constructs, such as polymorphism and dynamic dispatch, while emphasising the generation of fast, static, code.  In common with many other modern languages, PM also attempts to combine the safety of static typing with the expressivity of dynamically typed languages such as Python . The type of any PM expression may usually be determined by a static examination of the code. Variables take their types from an initialising expression using the ‘:=’ declaration syntax popularised by Go . a:= 100 ! Declare ‘a’ as an integer (int) variable Variables do not change type during the course of their lifetime – polymorphic programming requires the use of special values, described later. Composite values such as structures are generated using specialised expressions rather than through the invocation of type-specific creator functions: b:= struct var_descriptor...

Structured parallel communication

One of the PM design goals was to create a combined model for parallelisation and vectorisation. Basic PM parallel structures have the same form when distributing code over a distributed cluster as they do running vector operations on a single core. This not to say that this underlying hardware structure is invisible to the programmer; the mapping from parallel programming structures to hardware is both explicit and configurable, as will be described in a future post. A previous post introduced the PM for statement and communicating operators. The for statement executes its body of statements concurrently for each member of an array or domain.   Communicating operators provide both communication and synchronisation by allowing a local variable to be viewed as an array over the complete ‘iteration’ domain. In the absence of other control structures, communicating operators act as straightforward synchronisation points between invocations: for .. do statements_...